Tag Archives: sound-effects

Rescue: The Beagles

Today, with great pleasure, I present to you yet another game that began as an electric spark in the brain of 16×16.org’s own, Mr. Nenad, and ended as a notable part of the future’s gaming history :)

"Rescue: The Beagles" is a side scrolling platformer that relies on procedurally generated content to deliver some great gameplay.

You can see a screenshot of the game in my site’s header. Yes, that’s you parachuting down, ready to kick some pharmaceutical ass and save the poor doggies. Have I already mentioned that you use owls to attack the enemies? Excellent.

It was made for TIG Source procedural generation game competition and, so far, people seem to like it.

For example, LaughingCrow reviews the game on Lithium Leaf and mentions that one of the more enjoyable moments of the game was the first appearance of the enemy known as Vivisector, because when he enters the screen, he says "Doggieeeess…" in a creepy voice. I’m particularly proud of that, for that is my voice. Ha.

I’ve also created the sound effects and half the soundtrack. The credit for the other half goes to Rich Vreeland who composes awesome, very enjoyable (sometimes even addictive) C64- and ZX Spectrum-inspired music. Check for more on RichVreeland.com.

All the sound effects (except the enemy voices, naturally) and music were created using the incredible "Unknown 64" C64 synth by Odo Synths – do check it out, please – it’s pure fun :D

I’ve tried to do my best with limited time and I hope it sounds decent, at least :)

Now go download the game and enjoy ;)

Retro Remakes 2006 and Counterclockwise

The Retro Remakes 2006 compo is over and 76 classic game remakes are available for download (modem users beware: someone forgot to resize thumbs and each page is over a megabyte in size).

My dear friend Nenad (aka 16×16) has coded a remake of the classic 1983 ZX Spectrum game “Knot in 3d” for this compo, and in his version it’s titled “Counterclockwise” (link to page 4 of the compo list, should be first on the page), or simply CCW. Think of it as a game of snake, but in full 3d (16x16x16 cube), with enemy chasers (crafts) which you can destroy. You can pick up ammo, shields or score, perform “tricks” around obstacles, etc.

Aside from being a great remake (and quite addictive), I’m posting this because I’ve composed 3 tracks for this game, and some of the sound effects. I’m quite satisfied with the results and I hope you’ll enjoy the game!

I’d like to thank Nenad for giving me this opportunity, I’ve had much fun working on it :)

I’ll post the music files in a couple of days, when the judges pick the winners. I hope we’ll win something ;)